The Design of Bunpou Ninja for Japanese Language Learning

Authors

  • Ryan Pratama Sutanto Petra Christian University Author
  • Samuel Matthew Petra Christian University Author
  • Hen Dian Yudani Petra Christian University Author

Keywords:

learning media, Japanese language, game, design thinking

Abstract

Japan's advancements in technology, tourism, and culture have gained global acclaim, attracting people from around the world to visit, work, and even live in the country. This trend is further highlighted by Japan's ongoing population decline, creating more opportunities for foreign nationals to find jobs and settle there. Upon visiting Japan, tourists and immigrants face a significant challenge in learning the Japanese language due to its complexity. One major challenge is the language's use of three distinct writing systems: hiragana, katakana, and kanji. The Japanese language is also known for its grammar difficulty. Despite the availability of many Japanese language learning resources in physical and digital formats, these resources often seem dull and lack engagement. In response to this problem, the Bunpou Ninja Game was designed using a design thinking methodology, incorporating insights from Japanese language learners and Japanese language teachers. Those insights were gathered through observation and interviews, and then the design thinking method was used to create this educational language learning medium. The main goal is to provide an effective solution tailored to Japanese language learners. The Bunpou Ninja's concept emphasizes interactivity, enjoyment, repetition, and practical application of the Japanese language. Lastly, subsequent gameplay tests of the Bunpou Ninja game were carried out to gather players' feedback. Feedback was then instrumental in refining and enhancing the overall gameplay experience. The addition of action cards and a point system are improvements to the gameplay experience.

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Published

2025-03-14